Global Visual Technologies In Education Market 2017-2022

Published Date: Sep-2017 | Pages:90 | Category:Services | Report Id-168341

About Visual Technologies

A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.
Covered in this report

The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Key vendors
Alchemy VR
EON Reality
Magic Leap
Oculus
Qlik
Stratasys
VR
Other prominent vendors
DAQRI
QuiverVision
Gamooz
Discovery Communication
Google
Seiko EPSON
HTC Global Services
Zebronics
LG Electronics
Homido
Immersive VR Education
3D Systems
Meta
ExOne
Blippar
InGage
Market driver
Surging investments in improving technology infrastructure
For a full, detailed list, view our report
Market challenge
High hardware price due to steep R&D expenditure
For a full, detailed list, view our report
Market trend
Rising popularity of IoT and wearable devices
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Executive summary
Scope of the report
Research Methodology
Introduction
Global education technology
Table Key educational technology developments: 2015-2022
Market landscape
Global visual technologies in education market
Table Global visual technologies in education market: Segmentation
Table Global visual technologies in education market 2016-2021($ millions)
Five forces analysis
Table Five forces analysis
Geographical segmentation
Global visual technologies in education market by geography
Table Global visual technologies in education market by geography 2016-2021 (%)
Table Global visual technologies in education market by geography 2016-2021 ($ millions)
Visual technologies in education market in North America
Table Visual technologies in education market in North America 2016-2021 ($ millions)
Visual technologies in education market in Europe
Table Visual technologies in education market in Europe 2016-2021 ($ millions)
Visual technologies in education market in APAC
Table Visual technologies in education market in APAC 2016-2021 ($ millions)
Visual technologies in education market in ROW
Table Visual technologies in education market in ROW 2016-2021 ($ millions)
Market segmentation by product
Global visual technologies in education market by product
Table Global visual technologies in education market by product 2016-2021 (%)
Table Global visual technologies in education market by product 2016-2021 ($ millions)
Global visual technologies in education market by 3-D printing
Table Global visual technologies in education market by 3-D printing 2016-2021 ($ millions)
Global visual technologies in education market by visual data analytics
Table Global visual technologies in education market by visual data analytics 2016-2021 ($ millions)
Global visual technologies in education market by AR
Table Global visual technologies in education market by AR 2016-2021 ($ millions)
Global visual technologies in education market by VR
Table Global visual technologies in education market by VR 2016-2021 ($ millions)
Market segmentation by end-user
Global visual technologies in education market by end-user
Table Global visual technologies in education market by end-user 2016-2021 (%)
Table Global visual technologies in education market by end-user 2016-2021 ($ millions)
Global visual technologies in education market by higher education
Table Global visual technologies in education market by higher education 2016-2021 ($ millions)
Global visual technologies in education market by K-12
Table Visual technologies in education market by K-12 2016-2021 ($ millions)
Decision framework
Drivers and challenges
Market drivers
Market challenges
Market trends
Rising popularity of IoT and wearable devices
Increasing adoption of maker spaces and learning commons
Inclusion of robotics in STEAM teaching
Paradigm shift toward mobile technology
Emergence of mixed reality
Vendor landscape
Competitive scenario
Competitive benchmarking
Table Vendor analysis
Table Key vendors: Strategy overview
Key vendor analysis
Stratasys
Qlik
Oculus VR
Alchemy VR
Magic Leap
EON Reality
Other prominent vendors
Appendix
List of abbreviations

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